Retro Porting Toolkit · The classics, rebuilt to run anywhere

Games

44 games built on Retro Porting Toolkit: recompilations and shared runtime libraries.

  • Tomba! (2026): This is where PSXRecomp began, and it shows: reasonably playable, with a warp debug menu, FMV skipping, and experimental widescreen.
  • Tomba! 2 (2026): Tomba! goes fully 3D, and the recomp goes wide: adaptive widescreen up to 21:9, FMV skip, and an experimental debug menu.
  • Ape Escape (2026): A crowd favorite, caught early: Ape Escape runs with opt-in widescreen and an experimental Linux AppImage.
  • Mega Man X4 (2026): X4 on PC, the recomp way: true 16:9 widescreen, fast loading, and a damage multiplier you tune yourself.
  • Mega Man X5 (2026): X5, early and honest about it: widescreen and frame interpolation ship as mods, and FMVs decode with an auto-skip.
  • Mega Man X6 (2026): Released, not alpha, and carrying 203 configurable mod items from an authorized adaptation of the Mega Man X6 Tweaks mod.
  • Tsumu Light (2026): A puzzle game that never left Japan, now speaking English: an original fan translation applied at runtime, no ROM patching.
  • Super Mario World (2026): The flagship of SNESRecomp, believed playable end to end, with adaptive widescreen, MSU-1 audio, and a growing mod catalog.
  • Mega Man X (2026): Play it start to finish today: fully released, and the first SNES game recompiled without an explicit disassembly as reference.
  • The Legend of Zelda: A Link to the Past (2026): Hyrule, playable through the early dungeon, with adaptive widescreen, MSU-1 audio, and a first Linux build.
  • Donkey Kong Country 2 (2026): Community-led, core-hosted, and barely out of the gate: DKC2 brings experimental widescreen and an automated route auditor.
  • The Legend of Zelda: The Minish Cap (2026): Hyrule, wider: one of the first GBARecomp titles, with adaptive widescreen demonstrated up to 21:9.
  • Mega Man Zero (2026): The GBA screen always felt too small for Zero. Opt-in fixed-width or adaptive widescreen finally gives the series room to move.
  • WarioWare: Twisted! (2026): The cartridge had a tilt sensor. Now your phone does the tilting: gyro play on Android, controller motion on PC.
  • Mario Kart: Super Circuit (2026): Super Circuit, smoothed out: a 60 FPS track rendering mod and adaptive widescreen for the GBA racer.
  • Dragon Ball Z: Buu's Fury (2026): Buu's Fury goes wide: an optional adaptive widescreen mod with an edge-anchored HUD, in an early GBA recomp.
  • Pokemon Ruby & Sapphire (2026): Gen 3 arrives with its clock still ticking: the cartridge real-time clock is modeled right in the GBARecomp runtime.
  • Pokemon FireRed & LeafGreen (2026): One repository, two games: FireRed and LeafGreen each build as their own native target.
  • Pokemon Emerald (2026): The missing piece: Emerald completes Gen 3 coverage in the GBARecomp lineup.
  • Super Mario Advance 2 (2026): Super Mario World again, this time from a GBA cartridge, recompiled in the GBARecomp lineup.
  • Super Mario Advance 4 (2026): Super Mario Bros. 3 in its GBA form, recompiled as part of the GBARecomp lineup.
  • Super Mario Bros. (2026): A released NES recomp where Mario is optional: experimental character mods, a widescreen mod, and a first-person Voxel 3D mode.
  • The Legend of Zelda (2026): Hyrule in voxels: a released NES recomp with a 3D overworld renderer, a first-person mode, and an experimental HD build.
  • Metroid (2026): Metroid earned its spot in NESRecomp's ten supported titles partly on the strength of its public disassembly.
  • Mega Man 3 (2026): Mega Man 3 brings MMC3 to NESRecomp's ten supported commercial games.
  • Dr. Mario (2026): Among the first four games NESRecomp ever brought up, on an MMC1 cartridge that exercises CHR bank switching.
  • Faxanadu (2026): Where NESRecomp's commercial support began, and the showcase for its JSON-driven Text Override System.
  • Duck Hunt (2026): The Zapper is gone; your mouse fills in. Duck Hunt, playable on PC through NESRecomp's mouse-as-Zapper substitution.
  • Yoshi (2026): Yoshi's NES puzzler, holding its spot among NESRecomp's ten supported commercial games.
  • Yoshi's Cookie (2026): Cookie matching on native code: one of NESRecomp's ten supported commercial games.
  • Gumshoe (2026): GxROM meets mouse-as-Zapper: Gumshoe rounds out NESRecomp's four supported mapper families.
  • Sonic the Hedgehog (2026): Green Hill Zone was the proving ground: Sonic was SegaGenesisRecomp's first title, now with a widescreen setting and intro skip.
  • Sonic the Hedgehog 2 (2026): Sonic 2 joins the Genesis recomp lineup as SegaGenesisRecomp's second title, widescreen setting included.
  • Sonic 3 & Knuckles (2026): Sonic 3 & Knuckles on SegaGenesisRecomp, with a widescreen setting and a pre-boot launcher to greet you.
  • Mario's Tennis (2026): The Virtual Boy lives: its framework's first and only title, running at correct play speed as a tech demo.
  • Metroid Prime Hunters (2026): The DS goes native: campaign entry, adaptive 21:9 widescreen, Prime-style mouse controls, and experimental Wiimmfi online, all in public alpha.
  • recomp-net (2026): The ecosystem's netcode layer: portable delay-sync multiplayer for recompilation hosts, already powering psxrecomp's opt-in netplay build.
  • retcomm-rbengine (2026): The snapshot ring behind save states and rewind: a platform-agnostic rollback engine shared across the recomp ecosystems.
  • OpenPete (Spyro the Dragon) (2026): Spyro glides onto PC: a native port built from a fan decompilation, with PSXRecomp covering the functions the decomp has not reached.
  • Xenogears (2026): Xenogears, statically recompiled for PC by an independent community developer, with PSXRecomp as the decoder.
  • Boktai: The Sun Is in Your Hand (2026): The cartridge had a solar sensor. This community GBA recomp feeds it real local weather instead: sun outside, sun in the game.
  • Pepsiman (2026): A PS1 cult classic that never came West, now running natively in a browser tab as WebAssembly at 60 FPS.
  • Twisted Metal 4 (2026): Four players, one screen, three platforms: an independent PSXRecomp project keeping multitap multiplayer alive on PC, Mac, and Linux.
  • Mega Man X for Original Xbox (2026): Recompiled code travels: a community port taking the Mega Man X SNES recomp to original Xbox hardware via RXDK / XDK.