Retro Porting Toolkit · Bring classic console games to modern hardware

Go Go Ackman Recompiled

Community submission

Features - In-game menu - press Esc - Widescreen support - User can switch between widescreen and 4:3 in real time by pressing "u" or by enabling/disabling the option on the menu - Switch between 4:3 and 8:7 aspect ratio (both have widescreen support) - Vibration/rumble support - Shader support when "output method" is set to OpenGL (only .glsl and .glslp shaders are supported) - shader files go in the "shaders" folder - Turbo function - press Tab - Rewind function - press "r" - Support for the

Features - In-game menu - press Esc - Widescreen support - User can switch between widescreen and 4:3 in real time by pressing "u" or by enabling/disabling the option on the menu - Switch between 4:3 and 8:7 aspect ratio \(both have widescreen support\) - Vibration/rumble support - Shader support when "output method" is set to OpenGL \(only .glsl and .glslp shaders are supported\) - shader files go in the "shaders" folder - Turbo function - press Tab - Rewind function - press "r" - Support for the

Project

A desktop port of the Snes game Go Go Ackman built with SNESRecomp, SDL3, and Dear ImGui. Available for Windows and Linux, including Flatpak packaging.

The original game ROM is supplied separately by the user. No ROM image is embedded in the executable.

  • In-game menu - press Esc
  • Widescreen support - User can switch between widescreen and 4:3 in real time by pressing "u" or by enabling/disabling the option on the menu
  • Switch between 4:3 and 8:7 aspect ratio \(both have widescreen support\)
  • Vibration/rumble support
  • Shader support when "output method" is set to OpenGL \(only .glsl and .glslp shaders are supported\) - shader files go in the "shaders" folder
  • Turbo function - press Tab

Use Mods → Load .ips file to convert a supported patch into a native package, then transfer it to Active. Activate one translation at a time. These hashes identify the IPS inputs, not the original ROM or generated package.

These hashes match src/ackmantranslation.h and the supplied IPS files. The PT-BR converter applies the embedded English base before the Portuguese overlay in memory, producing one self-contained package. Unknown IPS files use a bounded native fallback; conversion alone does not establish gameplay compatibility. See translation conversion and native conversion.

Links