Metroid Prime Hunters
Nintendo DS · 2026
The DS goes native: campaign entry, adaptive 21:9 widescreen, Prime-style mouse controls, and experimental Wiimmfi online, all in public alpha.
Metroid Prime Hunters is the one public game consumer of ndsrecomp, the very early Nintendo DS static recompiler maintained by the core team. The framework itself is pre-alpha research; this title runs ahead of it as a public alpha, currently at v0.3.0-alpha (2026-08-15).
What works today
Campaign entry works, with the game's dual-CPU ARM code running natively and a bounded interpreter tier handling code the guest copies into RAM. Gamepads are remappable, and an experimental Wiimmfi integration provides online play.
Enhancements
Adaptive 21:9 widescreen on the upper screen, and a Prime-style WASD plus mouse control scheme in place of the original stylus aiming.
Known limitations
The adaptive widescreen has known visual bugs at this stage.
No game data is distributed; the project builds from your own legally dumped ROM, with user-supplied BIOS and firmware hash-verified by the framework.