Retro Porting Toolkit · The classics, rebuilt to run anywhere

Metroid Prime Hunters

Nintendo DS · 2026

The DS goes native: campaign entry, adaptive 21:9 widescreen, Prime-style mouse controls, and experimental Wiimmfi online, all in public alpha.

Metroid Prime Hunters is the one public game consumer of ndsrecomp, the very early Nintendo DS static recompiler maintained by the core team. The framework itself is pre-alpha research; this title runs ahead of it as a public alpha, currently at v0.3.0-alpha (2026-08-15).

What works today

Campaign entry works, with the game's dual-CPU ARM code running natively and a bounded interpreter tier handling code the guest copies into RAM. Gamepads are remappable, and an experimental Wiimmfi integration provides online play.

Enhancements

Adaptive 21:9 widescreen on the upper screen, and a Prime-style WASD plus mouse control scheme in place of the original stylus aiming.

Known limitations

The adaptive widescreen has known visual bugs at this stage.

No game data is distributed; the project builds from your own legally dumped ROM, with user-supplied BIOS and firmware hash-verified by the framework.

Links