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UrbanRecomp

Community submission

A faithful recomp project of SimCity for the SNES. Adding widescreen, a new scenario, cheatmenu, freeplay of all scenarios. Fixing several small bugs, speeding up ma generation etc.

A faithful recomp project of SimCity for the SNES. Adding widescreen, a new scenario, cheatmenu, freeplay of all scenarios. Fixing several small bugs, speeding up ma generation etc.

Project

Urban Recomp is a static recompilation of the Super Nintendo release of SimCity \(1991\) onto SNESRecomp, the same general-purpose 65816-to-C framework used by MegaManXSNESRecomp and the other SNESRecomp game repositories. Everywhere else in this repository it is simply "the game".

Adaptive Widescreen, the default renderer: the shared Mods launcher offers Fit to window, Fit height, Fit width, and 4:3 through 32:9 presets \(21:9 out of the box\) while keeping the full original view visible; switching it off there returns to the classic widescreen. See build/run instructions and renderer scope and the dependency audit. The branch retains current main's engine pin and host fixes; controls default to the top left.

Just want to build and play it? See SETUP.md for a Windows/Linux quick-start. Contributors should read CONTRIBUTING.md instead. For a consolidated map of everything reverse-engineered about this ROM so far \(WRAM variables, named routines, patch sites, compressed data regions\), see docs/ROMMAP.md.

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