Retro Porting Toolkit · Bring classic console games to modern hardware

Starfox Enhanced

Community submission

Complete PC/Linux/Mac/Switch/IOS/Vita/VR/Android port of Starfox SNES with too many options to list, including raytracing.

Complete PC/Linux/Mac/Switch/IOS/Vita/VR/Android port of Starfox SNES with too many options to list, including raytracing.

Project

A native C++/SDL3 port of UltraStarFox, with Original Star Fox and Star Fox EX experiences, high-frame-rate presentation, widescreen support, and optional visual enhancements.

  • Original and EX: original routes and frontend flow, plus EX's shipped campaigns, native options and mechanics.
  • Smooth presentation: 20–480 FPS choices, defaulting to 60. Game pace is independent of render FPS; Original Speed preserves source-style slowdown.
  • Display: 4:3, 16:10, 16:9, 21:9 and 32:9; GPU or software presentation.
  • Languages: English, English \(Europe\), Japanese, German, French and Spanish, including menus and dialogue. EX translations include authored additions.
  • 2D Options: artwork filtering, 2D Bloom, World Effects and their intensity. The artwork filter also covers textures on 3D polygons.
  • 3D Options: anti-aliasing, VSync, 1–4× Render Upscale, 3D Bloom, 3D Smoothing, Enhanced Lighting, HDR Effect, Ray Tracing \(hardware DXR shadows, default Off\), Chromatic Aberration, Model Effects and Model Effect Intensity. HDR Effect is brightness/contrast processing, not HDR display output. Ray Tracing replaces original shadows rather than drawing a second set; there is no separate Enhanced Shadows toggle.

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