Mega Man X5
PlayStation · 2026
X5, early and honest about it: widescreen and frame interpolation ship as mods, and FMVs decode with an auto-skip.
Mega Man X5 holds the middle of PSXRecomp's PlayStation X run, between Mega Man X4 and Mega Man X6. At v0.0.2-alpha (2026-08-01), it is an early project and wears the label plainly.
What works today
The game runs through the recompiled runtime, with FMV decoding working and an auto-skip option for those who have seen the cutscenes enough times.
Enhancements
16:9 widescreen and frame interpolation ship as mods, both off by default.
A community randomizer fork is underway, building on this recompilation as its base.
No game data is distributed; the project builds from your own legally dumped disc image.