Retro Porting Toolkit · Bring classic console games to modern hardware

Games

59 game recompilations and community ports built on Retro Porting Toolkit.

  • Tomba! (2026): PSXRecomp's first game and its most lived-in: a mature alpha you can play end to end, with save states, rewind, and experimental widescreen.
  • Tomba! 2 (2026): The sequel to Tomba!, with experimental widescreen and a hidden developer menu.
  • Ape Escape (2026): The first public PSXRecomp game built around analog movement and camera control.
  • Mega Man X4 (2026): X4 as a native app: true 16:9 widescreen and a damage multiplier you tune yourself.
  • Mega Man X5 (2026): X5 running as a native app: intro movies, stages, and saving all work, with widescreen as an optional enhancement.
  • Mega Man X6 (2026): A released PSXRecomp port with widescreen and a large, permission-cleared X6 Tweaks mod layer.
  • Tsumu Light (2026): A Japan-only puzzle game with an English fan translation applied at runtime.
  • Super Mario World (2026): The flagship SNES recompilation, playable end to end with adaptive widescreen and MSU-1 music support.
  • Mega Man X (2026): A mature SNESRecomp release you can play start to finish, with widescreen and MSU-1 music support.
  • The Legend of Zelda: A Link to the Past (2026): An early SNESRecomp build with adaptive widescreen and MSU-1 music support.
  • Donkey Kong Country 2 (2026): An early SNESRecomp build with experimental widescreen, rewind, and save states.
  • The Legend of Zelda: The Minish Cap (2026): A GBARecomp preview for The Minish Cap, focused on native play, save states, and adaptive widescreen.
  • Mega Man Zero (2026): A GBARecomp build for Mega Man Zero, with experimental wider views around the stock game.
  • WarioWare: Twisted! (2026): A GBARecomp build that maps the original cartridge tilt sensor to modern motion input.
  • Mario Kart: Super Circuit (2026): A GBARecomp build with 60 FPS track rendering and adaptive widescreen.
  • Dragon Ball Z: Buu's Fury (2026): An early GBARecomp build with adaptive widescreen and an edge-anchored HUD.
  • Pokemon Ruby & Sapphire (2026): Very early GBARecomp alpha builds for proving the Gen 3 path, with RTC sync to the host system.
  • Pokemon FireRed & LeafGreen (2026): Very early GBARecomp alpha builds for proving the paired Gen 3 remake path.
  • Pokémon Emerald (2026): A very early GBARecomp alpha for Emerald, with RTC sync to the host system.
  • Super Mario Bros. (2026): The NES original as a native PC game, with experimental character replacement and widescreen work.
  • The Legend of Zelda (2026): Hyrule as a native PC game, with experimental 3D renderer work.
  • Metroid (2026): An early NESRecomp build of Metroid with the starting area playable and a first-person experiment.
  • Dr. Mario (2026): A native PC build of Dr. Mario through NESRecomp.
  • Faxanadu (2026): The game that started the NESRecomp project.
  • Duck Hunt (2026): Duck Hunt as a native PC build, with the mouse standing in for the Zapper.
  • Yoshi (2026): The NES puzzle game as a native PC build, with single-player and versus modes working.
  • Yoshi's Cookie (2026): The cookie-matching puzzler as a native PC build, with solo and versus play working.
  • Gumshoe (2026): A light-gun NES game running as a native PC build, with mouse aiming.
  • Sonic the Hedgehog (2026): SegaGenesisRecomp's first public game target, believed playable end to end with experimental widescreen work.
  • Sonic the Hedgehog 2 (2026): Sonic 2 running through SegaGenesisRecomp, with early widescreen and two-player versus work.
  • Sonic 3 & Knuckles (2026): Sonic 3, Sonic & Knuckles, and the combined lock-on game through SegaGenesisRecomp.
  • Mario's Tennis (2026): A Virtual Boy tech demo that can play a CPU match on a normal screen.
  • Metroid Prime Hunters (2026): The DS goes native: campaign play, adaptive 21:9 widescreen, and mouse aiming, in public alpha for Windows and Linux.
  • Spyro the Dragon (2026): Spyro the Dragon as a native Windows app through the community OpenPete project.
  • Xenogears (2026): An independent PSXRecomp project for Xenogears Disc 1, with runtime code caching.
  • Boktai: The Sun Is in Your Hand (2026): A community GBARecomp project that replaces Boktai's cartridge light sensor with local weather.
  • Pepsiman (2026): A community PlayStation recomp that ran Pepsiman in a browser tab.
  • Twisted Metal 4 (2026): A community PSXRecomp build of Twisted Metal 4 for Windows, macOS, and Linux.
  • Street Fighter Alpha 3 (2026): A community PSXRecomp build of Street Fighter Alpha 3.
  • Crash Team Racing (2026): A community PSXRecomp build of Crash Team Racing, currently held back by a known post-race issue.
  • Crash Bash (2026): A community PSXRecomp build of Crash Bash, currently limited by a pause-menu soft lock.
  • Klonoa: Door to Phantomile (2026): A community PSXRecomp alpha for Klonoa: Door to Phantomile.
  • Marvel vs. Capcom: Clash of Super Heroes (2026): A community PSXRecomp alpha for Marvel vs. Capcom.
  • Metal Slug X (2026): A community PSXRecomp alpha for the PlayStation version of Metal Slug X.
  • Star Wars: Masters of Teras Kasi (2026): A community PSXRecomp build of Star Wars: Masters of Teras Kasi with early netplay work.
  • Rampage Through Time (2026): A community PSXRecomp build of Rampage Through Time with early three-player netplay support.
  • Toy Story 2: Buzz Lightyear to the Rescue (2026): A community PSXRecomp alpha for Toy Story 2.
  • Syphon Filter 2 (2026): A community PSXRecomp alpha for Syphon Filter 2, with both campaign discs checked end to end.
  • Bomberman World (2026): A community PSXRecomp tech demo for Bomberman World.
  • Bomberman Fantasy Race (2026): A community PSXRecomp tech demo for Bomberman Fantasy Race.
  • Sonic the Hedgehog (Master System) (2026): A very early Master System recomp tech demo for the 8-bit Sonic the Hedgehog.
  • Sonic Blast (2026): A very early Game Gear recomp tech demo for Sonic Blast.
  • Star Fox (2026): A hidden SNESRecomp proof of concept for Star Fox, Super FX, widescreen, and a custom renderer.
  • Super Metroid (2026): An early SNESRecomp build of Super Metroid.
  • Mega Man X2 (2026): Mega Man X2 running through SNESRecomp, with Cx4 support and a stock playthrough path.
  • Mega Man X3 (2026): Mega Man X3 running through SNESRecomp, with Cx4 support and a stock playthrough path.
  • Dragon Ball Z: The Legacy of Goku (2026): An experimental GBARecomp preview for The Legacy of Goku, with adaptive widescreen work.
  • Dragon Ball Z: The Legacy of Goku II (2026): An experimental GBARecomp preview for The Legacy of Goku II, with adaptive widescreen work.
  • ActRaiser (2026): A community SNESRecomp project for ActRaiser, with action-stage widescreen work and simulation-mode coverage still in progress.