Retro Porting Toolkit · Bring classic console games to modern hardware

Meet the Team

Retro Porting Toolkit is a collaborative project. The people below build the recompilers, the runtimes, the tooling around them, and this site. Not every project mentioned across the site is owned or maintained by the same person, so each entry says what that person actually works on.

Matthew Stanley

Team lead, ecosystem developer and maintainer

Without AI, reverse engineered a shutdown live service hero shooter for PC to bring the game back from the dead.

Backend web services and data engineer of over ten years. Built the NES, SNES, Game Boy Advance, Nintendo DS, Virtual Boy and PlayStation recompilers.

GitHub: mstan · Discord: gamemaster · Site: 1379.tech

Jack Rickey

Founder and primary developer, BattleShip

Commodities trading analyst and systems programmer, working in time series analysis, machine learning and data pipelines.

Game and AI hobbyist. Ported Super Smash Bros. to PC as BattleShip, is decompiling Frogger for the Game Boy Advance, and built a static recompilation kit for the GBA.

GitHub: JRickey · Discord: .emissary · Site: jrickey.dev

Alex Vanderveen

Primary developer, RetComM Launcher, recomp-net and retcomm-rbengine

RetComM Launcher: one front end for updating, managing and distributing static recompilations.

recomp-net and retcomm-rbengine add netplay, save states and rewinding across recompilation platforms. Also contributes to PSXRecomp and SNESRecomp.

GitHub: TechnicallyComputers · Discord: wretched99, also known as CobaltCryptid

Alexandros Mandravillis

Contributor, QA

Cloud security engineer, SRE and network security architect by day.

A significant contributor to PSXRecomp, working in breadth: dozens of recompiled titles, and dozens of pull requests to the PSXRecomp infrastructure itself.

GitHub: Alexbeav · Discord: alexbeav

Shokunin

UI/UX, frontend and marketing, across the website and the launchers

Product and R&D builder with two decades of experience across 50+ games and emerging technology.

Explores how AI-assisted development can expand what small teams can build around classic games, and leads the interface, frontend and marketing work behind the Retro Porting Toolkit website and launchers.

GitHub: tetrisgm · Discord: tetrisgm